(Etxe) You could play Halo in a silo for 72 hours straight without experiencing the dynamic moody emotion and swoony, lovely aesthetic richness of this DC trio’s post-post-punk, pre-post-rock debut. And lord knows I get moody and start having some pretty aesthetic hallucinations after only 24 hours of video games, especially when inhaling wheat dust, so that’s saying something!
Monday, February 27, 2012
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